Struct RenderScene

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pub struct RenderScene {
    pub instances: Vec<Instance>,
    pub meshes: Vec<MeshBuffer>,
    pub lines: Vec<LineBuffer>,
    pub points: Vec<PointBuffer>,
    pub materials: Vec<Material>,
    pub bounds: Option<Bounds>,
    pub origin: Vec3,
    pub warnings: Vec<SceneWarning>,
}
Expand description

A flat render scene; see the module docs.

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§instances: Vec<Instance>

Drawn geometry, parents before children.

§meshes: Vec<MeshBuffer>§lines: Vec<LineBuffer>§points: Vec<PointBuffer>§materials: Vec<Material>§bounds: Option<Bounds>

World bounds of every instance, None for an empty scene.

§origin: Vec3

World coordinates of the render origin; instance matrices map to world coordinates minus this point.

§warnings: Vec<SceneWarning>

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impl RenderScene

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pub fn from_composition( composition: &Composition, options: &SceneOptions, ) -> Self

Builds the scene of a composition under its artificial root ([Composition::root]).

use openbim_ifcx::{compose, flatten, IfcxNode};
use openbim_ifcx_geometry::scene::{GeometryRef, RenderScene, SceneOptions};

let nodes: Vec<IfcxNode> = serde_json::from_str(r#"[
    {"path": "panel", "attributes": {"usd::usdgeom::mesh": {
        "points": [[0, 0, 0], [1, 0, 0], [0, 1, 0]], "faceVertexIndices": [0, 1, 2]}}},
    {"path": "a", "inherits": {"type": "panel"}},
    {"path": "b", "inherits": {"type": "panel"}, "attributes": {"usd::xformop":
        {"transform": [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [5, 0, 0, 1]]}}}
]"#)?;
let composition = compose(&flatten(&nodes))?;
let scene = RenderScene::from_composition(&composition, &SceneOptions::default());
assert_eq!(scene.meshes.len(), 1, "stored once");
let paths: Vec<_> = scene.instances.iter().map(|i| i.path.as_str()).collect();
assert_eq!(paths, ["a", "b"]);
assert_eq!(scene.instances[1].geometry, GeometryRef::Mesh(0));
let bounds = scene.bounds.unwrap();
assert_eq!((bounds.min, bounds.max), ([0.0; 3], [6.0, 1.0, 0.0]));
assert_eq!(scene.origin, [3.0, 0.5, 0.0]);
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pub fn from_root(root: &ComposedNode, options: &SceneOptions) -> Self

Builds the scene of root and everything below it. Instance paths are relative to root, which itself has path ""; its own attributes, including a transform, apply like those of any node.

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pub fn triangle_count(&self) -> usize

Number of triangles drawn, counting every instance.

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pub fn segment_count(&self) -> usize

Number of line segments drawn, counting every instance.

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pub fn point_count(&self) -> usize

Number of points drawn, counting every instance.

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pub fn instances_at(&self, path: &str) -> &[Instance]

The instances drawn for the node at path, at most one per geometry kind. They are adjacent because instances are listed in walk order. Linear in the number of instances.

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impl Clone for RenderScene

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fn clone(&self) -> RenderScene

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RenderScene

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RenderScene

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fn default() -> RenderScene

Returns the “default value” for a type. Read more
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impl PartialEq for RenderScene

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fn eq(&self, other: &RenderScene) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for RenderScene

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.