pub fn resolve_basic_material<'a, I>(node_then_ancestors: I) -> BasicMaterialwhere
I: IntoIterator<Item = &'a NodePresentation>,Expand description
Colour and opacity for a node, from the node and its ancestors given
nearest first. The nearest diffuseColor wins, and opacity comes from
that same node (default 1); an opacity on a node without diffuseColor is
not used. Used for curves, and for meshes without a glTF material.